MY Online Identity
DIGC 101 Final Reflective Essay

Social networking sites can be seen as a tool for individual agency, or the notion that people are actors, creating or presenting themselves by playing different roles on different stages to different audiences (Greenhow & Robelia, 2009). The Web provides the spaces and platforms in which people can create and perform different identities that are inconceivable to offline worlds. The creation of online identities raises various social and cultural issues concerning the concept of performance, gender and sexuality play, and the implications these social networking sites and virtual worlds have on offline reality. These issues will be discussed in relation to subjective experiments and a web project that have been undertaken.

The web project was to create and online identity. The online identity that I have created began with ideas circulating around music. Music is virtually a completely subjective part of life, and is a major tool of expression, passion and interest for myself, and many others. Music is cultural glue among youth (Boyde, 2008). Williams and Merton suggest that adolescents who feel they have lost their voice or are unheard by authority figures in their personal lives can channel their energy and need for attention and expression into their online journal (2008, p257). The finished product for my identity web project is a music enthusiast, a music fanatic. I have provided a page that gives people a gateway to knowledge of international and domestic bands, providing audio tracks, band bio’s interviews and live performances.

It was without hesitation that I initially chose to use the Myspace platform to create this identity. This was because I was already familiar with the basic structure and functions of Myspace. I originally chose not to use a blogging platform, as I was unfamiliar with their methods, and already held an account with Myspace.

Before critically analysing the social and cultural implications of the web project, I must first discuss the technical processes completed.  Initially, I chose to create a new Myspace music account, which soon proved to be problematic for a number of reasons. Firstly, the idea behind having a Music Myspace is that artists upload and display their own music. My thoughts were that uploading music from my itunes might seem like an attempt to claim other people’s music as my own. Secondly, the methods of creating a Music Myspace profile are much different to that of a regular profile. Editing methods and information are different and did not suit the vision for my identity. It was at this point that I realised I was going to use my existing regular Myspace account as I never access it for personal use anymore, and because I already had over 300 “friends” who could see my profile.

I used a website called Hypster.com which enables you to create a playlist of many songs by different artists, then generates a HTML code, making your playlist appear on Myspace. Technical hurdles that I encountered are ones that involve the differences between Myspace 1.0 and Myspace 2.0. The profile layout is different, editing, and even codes to underline and enlarge text. I used one website in particular to learn how to use the new version of Myspace, freecodesource.com. This website, and there are thousands like it, have generators that create HTML codes for the appearance of features on Myspace.

The direction of my web project struggled to gain momentum due to social concerns surrounding Myspace as the chosen platform. The demographic of individuals who would value the content on my page, I found, no longer engage with Myspace. Blogging platforms and Facebook have outdated Myspace, therefore making it inappropriate for the project. It was then my decision to create my online identity on a blogging website, Blogspot.

Difficulties I encountered with Myspace were those such as creating in-text links. Linking text to other websites on Myspace requires you to use a generator to produce a long HTML code. HTML codes were required for text font, size, colour and alignment. One cannot simply compose the appearance of text and have it published. The Myspace layout became awkward to use and the constricted capabilities of Myspace became frustrating and time consuming. I chose to use Blogspot as I wanted to use a different blogging platform from Tumblr, where I blog about the experience. The problems encountered with Myspace were almost all eradicated. Composing text proved much easier, creating links, the overall appearance and vibe of the identity felt much more mature and appropriate.

With the construction of my own experimental online persona, various issues arise surrounding the self as a performance on social networking sites. Social network sites are based around profiles, a form of individual home page, which offers a description of each member (Boyde, 2008). MySpace profiles are yet another mechanism by which individuals, adolescents in particular, can signal information about their identities and tastes. The identity that I had created online was a reflection of subjective interests – where text, images, audio and video all provided valuable means for developing a virtual presence. The choices individuals make in crafting a ‘digital body’ highlight the nature of presentation of performance of the self in social network sites (Boyde, 2008).

Online identities also suggest social and cultural constructions concerning gender. The online world gives users the ability to experiment with and reconstruct ideas about gender. I created my online identity with the objective of having no gender. Readers are subjected to content about music and bands from a source (myself) that I had hoped would not lead them to believe I was a particular gender. As it happens, the bands and musical content of my web page consisted of those that are popular among the lesbian community, thus unintentionally finding a demographic, and constructing an identity online.

The concept of gender experimentation and fluidity in Social Networking Sites and Weblogs in this ‘new forum’ is capable of instigating new ways in which the ‘self’ can be presented.  Weblogs could potentially offer new perspectives on the relation between the Internet and the expression of identity (Doorns et al, 2007).

Studies show that “the representational aspect of the relation between online and offline gender identity see the persona that is performed in cyberspace as rooted in a unified, embodied self that is located in the physical world” (Doorns et al, 2007 p144).

The concept here is that the individual behind the keyboard is performing a character that holds a firm relationship to the psychological and biological nature of the physical person. My online identity, without being obviously forward about my own sexuality, supports these ideas.

The next experiment I conducted to “play” with gender and sexuality online was creating an account and Avatar in the virtual reality world called Second Life. Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. SL enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life is for people aged 18 and over.

Signing up to Second Life is a process that included various steps to becoming a “Resident” in this virtual community. Step one requires you to provide “first life” information such as your real name, email, country, age and gender. Users are asked to provide real information, yet are given the ability to create themselves as an avatar with differing name and gender. In the disembodied world of the virtual community, identity is ambiguous (Donath, 1998).

Step two is where you create your Second Life name. Users must create a first name for their avatar, then a list of last names is automatically generated where the user is to select one. In my first attempt to name my Avatar ‘Kim,’ SL told me there were no last names, most likely due to the commonality of the name. I then chose to call my avatar ‘Kimmy,’ and from the list of last names I chose ‘Digfoot.’ My avatar: Kimmy Digfoot.

Users are then required to choose a ‘look.’ Which includes choosing one of 12 generic avatars with differing appearances. Users can choose from a range of different stereotypical males and females. I chose to make my avatar a male to experiment with the ability to play with sexuality, and bend gender constructions in online virtual worlds.

Once you have completed to initial steps to creating a Second Life resident you are deployed into the SL community where you are able to participate in tutorials and experiment with the different features of the virtual world.

In my own introductory experience as a SL resident I learnt how to operate my avatar and some of the features such as “fly.” I also engaged in conversation with other residents from overseas.

The social aspects of virtual worlds have positive and negative implications. Individuals are granted access to communicate and bond with others on the other side of the world. However, the addictive and reclusive nature of virtual worlds often causes heavy uses to remove themselves from the real world, and engage less in face-to-face social situations.

As a virtual male, I was able to engage in flirtatious situations with female avatars. Which again raises the question: Do virtual personae inherit the qualities – and responsibilities – of their creators? My activities on Second Life expose the fluidity of gender. Gender is a social institution (O’Brien, 1998). Physical sex attributes provide basic information about how to conduct interactions with others and how to organize social reality. Virtual reality is a realm in which physical markers such as sex, race, age, body type and size lose salience (O’Brien, 1998). Second life is an example of this realm where ‘residents’ have the ability to experiment with sexuality and gender, without the consequences and responsibilities these might have on their “first lives.”

The process of creating an online persona and maintaining its existence was, overall, an agreeable experience. The technical and practical methods involved difficulties and concerns of their own such as Myspace 1.0 to 2.0, changing platform from Myspace to Blogspot. Creating an online identity in social network sites and virtual worlds (Second Life) raised social and cultural concerns surrounding gender categories. These categories evoke a deeply entrenched cognitive-emotive script for who we can be and how we should relate to others (O’Brien 1998). I was able to experience the disembodied nature of online worlds allows users to experiment with gender and sexuality without the physical and social constraints of offline worlds. From the experiments, I found my subjective online experiences to expose to fluidity of gender, and ones ability to perform and selectively present the self, online.

REFERENCES:

Boyde, D. (2008) ‘Why Youth <3 Social Network Sites: The Role of Networked public in Teenage Social life’, in D Buckingham (ed.), Youth, Identity, and Digital Media, University of California, Berkeley, School of Information.

Donath, J S. (1998) ‘Identity and deception in the virtual community’, in M Smith & P Kollock (ed.), Communities in Cyberspace, New York: Routledge, Chp 2.

Doorns, N. Zoonen, L. & Wyatt, S. (2007) ‘Writing from Experience: Presentations of Gender Identity on Weblogs’, European Journal of Women’s Studies. Volume 14, Number 2, pp 143-159.

Greenhow, C. Robelia, B. (2005) ‘Informal learning and identity formation in online networks’, Department of Curriculum and Instruction, University of Minnesota, Minneapolis, USA. Volume 34 Issue 2 pp119-140.

O’Brien, J. (1998) ‘Writing in the body: gender (re)production in online interaction’, in M Smith & P Kollock (ed.), Communities in Cyberspace, New York: Routledge, Chp 4.

Ravetz, J. (1998) ‘The Internet, virtual reality and real reality’, in B Loader (ed.), Cyberspace Divide: equality, agency, and policy in the information society, London; New York: Routledge, Chp 7.

Sherman, B & Judkins, P. (1992) Glimpses of Heaven, Visions of Hell: Virtual Reality and its Implications. London.

Williams, A. Merten, M. (2008) ‘A review of online social networking profiles by adolescents: Implications for future research and intervention.’ Adolescence 43, pp. 253-274.

www.hypster.com

www.freecodesource.com

www.blogspot.com - Here is the link to my finished identity

www.myspace.com - Here is the link to my first attempts

www.muthafunka.blogspot.com

DIGC 101 Platform Shift In My Web Project

This is merely a reflection on my decision to create my online identity on a blogging website, after I discovered that Myspace was no longer appropriate.

The difficulties I encountered with using Myspace as my chosen platform were as follows:

- Creating in-text links was very difficult. Linking text to other websites on Myspace requires you to use a generator to produce a long HTML code.

- HTML codes for text font, size, colour and alignment is also required. One cannot simply compose the appearance of text and have it published.

- Myspace as a platform is outdated. I feel that the demographic of people that would be interested in my content have steered away from Myspace.

- Myspace layout became awkward to use. Its capabilities of Myspace became frustrating and time consuming.

I chose to use www.blogspot.com as I wanted to use a different blogging platform from Tumblr. The problems i encountered with Myspace were almost all erradicated. Composing text appearence proved much easier, creating links, and the overall appearence and vibe of the identity felt much more mature and appropriate.

View the contrast here:

Myspace

Blogspot

DIGC 101 Gender and politics online

The creation of our own online identities raises many social and cultural issues concerning gender. The online world gives users the ability to experiment with and reconstruct ideas about gender.

I created my online identity with the objective of having no gender. Reader’s are subjected to content about music and bands from a source (myself) that i’d hoped would not lead them to believe I was a particular gender. As it happens, the bands and musical content of my web page consisted of those that are popular among the lesbian community, thus unintentionally finding a demographic, and constructing an identity online.

I find the concept of gender experimentation and fluidity in SNS’s and Weblogs particularly interesting as this ‘new forum’ is capable of instigating new ways in which the ‘self’ can be presented.  Weblogs could potentially offer new perspectives on the relation between the Internet and the expression of identity (Doorns et al, 2007).

Studies show that “the representational aspect of the relation between online and offline gender identity see the persona that is performed in cyberspace as rooted in a unified, embodied self that is located in the physical world” (Doorns et al, 2007 p144).

The concept here is that the individual behind the keyboard is performing a character that holds a firm relationship to the psychological and biological nature of the physical person. My online identity, without being obviously forward about my own sexuality, supports these ideas.

REFERNCES:

Doorns, Niels van and Zoonen, Liesbet van and Wyatt, Sally (2007), ‘Writing from Experience:

Presentations of Gender Identity on Weblogs’, European Journal of Women’s Studies. vol. 14, no. 2,

pp.143-159.

http://www.virginmedia.com/images/woman-using-laptop-431x300.jpg (accessed 27/10/09).

DIGC 101 WEEK 11 - SECOND LIFE -

Second Life

This week we began the introduction to Second Life.

Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. SL enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life is for people aged 18 and over.

Signing up to Second Life is a process that included various steps to becoming a “Resident” in this virtual community.

Step one requires you to provide “real life” information such as your name, email, country, age and gender. I find the gender aspect of virtual worlds particularly interesting and will be the main focus of my use and analysis of SL.

Step two is where you create your Second Life name. Users must create a first name for their avatar, and then a list of last names is automatically generated where the user is to select one.

In my first attempt to name my Avatar ‘Kim,’ SL told me there were no last names, most likely due to the commonality of the name. I then chose to call my avatar ‘Kimmy,’ and from the list of last names I chose ‘Digfoot.’ My avatar: Kimmy Digfoot.

You are then required to choose a ‘look.’ Which includes choosing one of 12 generic avatars with differing appearances. Users can choose from a range of different stereotypical males and females.

I chose to make my avatar a male to experiment with the ability to play with, and bend gender in online virtual worlds.

Once you have completed to initial steps to creating a Second Life resident you are deployed into the SL community where you are able to participate in tutorials and experiment with the different features of the virtual world.

In my own introductory experience as a SL resident I learnt how to operate my avatar and some of the features such as “fly.” I also engaged in conversation with other residents from Europe and other countries.

The social aspects of virtual worlds, in some ways, is a double-edged sword. Individuals are granted access to communicate and bond with others on the other side of the world. However, the addictive and seclusive nature of virtual worlds often causes heavy uses to remove themselves from the real world, and engage less in face-to-face social situations.

This week I also continued working on my Online Identity project. I experimented to change from Myspace as my chosen platform for the online identity I have created, to blogspot.com. I have previously stated that myspace as a platform is the problem as it is becoming outdated. I also faced some technical difficulties with Myspace: having to go the long way around when creating links to other websites, having to create embed HTML codes for videos and photos to be shown on profile.

These issues are some I will be discussing in my reflective essay.

DIGC 101 Week 10: Academic Integrity Videos & Reflective essay 2

Today we watched the academic integrity videos and our reflective essays.

The task for class today is to nominate which videos we thought were the best and hence decide on a class favourite. Also to generate a hypthesis and an argument for the direction of the reflective essay. I am worried about being able to write 2000 words on this. But after discussing all the different angles and issues that can be argued and addressed in class I feel slightly more at ease.

Personally my favourite videos in order of first, second, third are as follows:

1: Food for thought - I thought this video was simple yet clever. I liked the cheekiness of the music and the black and white colouring.

2: How to Cheat

3: Dimity laura Michael & Andrew - Academic Integrity Video

For developing the arguments for the reflective essay I need to think about a number of things

- What was I trying to achieve through my web project?

- Did i achieve this?

- What issues are raised through the creation of my own identity? Technical, Social, Cultural etc.

- Will my arguments have academic and decondary materials available?

The arguments I am going to make will roughly be concerned with the following ideas:

- The idea of performance. The internet provides platforms for self performance and presentation. What are the positives and negatives of creating a fantasy self? what are the social implications?

- The issue of the audience. Online predators in social networking sites such as Myspace. The wider audience in relation to all kinds of content: news, cyber bullying etc.

- The volume of the internet. With the internet growing rapidly, there is an issue of a vast growth in unreliable content. Participatory culture and user generated content allows for much false and innacurate content. How do we sift through the useless to find the useful? Also, what are the social implications of a new “copy n paste” culture created by the web: plagerism, impact on learning?

On the same argument of change - the changing nature of the internet eg. upgrades and the need to keep up to date. This is where i will reflect on the technical difficulties i faced personally through the methods of my web project.

DIGC 102 REPORT
REFLECTIVE ESSAY

Social networking sites can be seen as a tool for individual agency, or the notion that people are actors, creating or presenting themselves by playing different roles on different stages to different audiences (Greenhow, Robelia, 2009).  New media provides the spaces and platforms in which people can create and perform different identities that are inconceivable to offline worlds. Williams and Merten (2008) argue that the Internet has the potential for creative disclosure within a safe outlet for self-expression.

The online identity that I have created began with ideas circulating around music. Music is virtually a completely subjective part of life, and is a major tool of expression, passion and interest for myself, and many others. Williams and Merton suggest that adolescents who feel they have lost their voice or are unheard by authority figures in their personal lives can channel their energy and need for attention and expression into their online journal, or in my case, a profile (2008, p257).

Prior to beginning the creation of the online page, I first looked at blogs and music blogs such as www.muthafunka.blogspot.com, which inspired ideas for layout, content and language. I visited the music Myspace page of bands and artists for gig and tour information, and to get an understanding of how the particular band or artist presented themselves online. Other websites visited consisted of Sydney gig guide sites and the web pages of venues Eg. The Enmore, Lizotte’s, Metro Theatre etc. Through all of these websites, profiles and blogs I was collecting ideas and information for the construction of my own online identity. 

My chosen platform to create this identity was Myspace. I chose Myspace because I already held and account and therefore knew the basic structure and how to use it. Myspace also allows users to present very creative and unique profile pages with easy-to-use tools and generators, unlike facebook. I chose not to use a blogging platform such as Blogspot or Tumblr as I was not familiar with their methods.

In the beginning, I chose to create a new Myspace music account, which soon proved to be problematic for a number of reasons. Firstly, Copyright: the idea behind having a Music Myspace is that artists upload and display their own music. My thoughts were that uploading music from my itunes might seem like an attempt to claim other people’s music as my own. Secondly, the methods of creating a Music Myspace profile are much different to that of a regular profile. Editing methods and categories of information are different and did not suit the vision for my identity. It was at this point that I realised I was going to use my existing regular Myspace account as I never access it for personal use anymore, and because I already had over 300 “friends” who could see my profile.

When creating a Myspace page, users are allowed to add a song to their profile by virtually any artist or band. My page uses the same framework, although I used a website called Hypster.com which enables you to create a playlist of many songs by different artists, then generates a code making your playlist appear on Myspace.

Technical hurdles that I have encountered are ones that involve the differences between Myspace 1.0 and Myspace 2.0. The profile layout is different, editing, and even codes to underline and enlarge text. I used one website in particular to learn how to use the new version of Myspace, freecodesource.com. This website, and there are thousands like it, have generators that create codes for the appearance of many unique features on a myspace page.

My page demonstrates a dialogue, monologue and multilogue approach, depending on what users do with the content. It is monologue as users can elect to simply view the information. It is dialogue as users can contact me and I can respond. It is multilogue as users can communicate with users through the comment section. The page focuses on the use of images, videos, audio and links. The “top friends” tool was used for links to featured bands’ own Myspace page, if viewers want to find out more or perhaps purchase an album.

The basis for my online identity was a Myspace page that focuses on music, upcoming and underground bands and must-see gigs in the Sydney area.

This Myspace was to be a new music informative and only contained positive content in relation to the music or band on topic.

From a capitalist perspective, the idea behind this site has potential, but myspace as the platform is a problem as the demographic that would be interested in this information are those who would rarely engage with myspace anymore, if at all. According to comScore, MySpace was overtaken internationally by main competitor Facebook in April 2008. MySpace employs 1,000 employees, after laying off 30% of its workforce in June 2009 (Wikipedia.org). As a result of Myspace’s decline in popularity among social networkers, my page would have needed to be created on a different platform, or be advertised via links on facebook to gain a lager audience. Williams (2005) argues that the Internet influences how individuals participate in sub-cultural communities. There is a dialectic relationship between participation in a subculture and in an Internet community (Williams, 2005).

In the beginning I found this process to be confusing and difficult, as I had not dealt Myspace since its jump from 1.0 to 2.0. However after experimenting with different code source websites and exploring the new Myspace structure I found that momentum was easily gained. I found this process to be quite enjoyable and a little addictive and exciting. The range and variety of internet-based tools and practices adopted by young learners are potentially important for enhancing our understanding of ways in which they may be appropriated to support technology-mediated learning in schools (Luckin et al, 2005). This relates to my experience of creating and constructing and online identity to learn and enhance our understanding of issues such as gender fluidity online and the self as a performance or presentation in social networking sites.

REFERENCES:

-          Greenhow, C. and Robelia, B. (2005) “Informal learning and identity formation in online networks,” Department of Curriculum and Instruction, University of Minnesota, Minneapolis, USA. Volume 34 Issue 2 pp119-140.

-          Luckin, W. Clark, R. Graber, K. Logan, A. Mee, M, O. (2009) “Do Web 2.0 tools really open the door to learning? Practices, perceptions and profiles of 11-16-year-old students.” London Knowledge Lab, Institute of Education, London, UK. Volume 34, Issue .

-          Patrick, W, J. (2005) ““How Edge Are You?: Constructing Authentic Identities and Subcultural Boundaries in a Straightedge Internet Forum.” University of Georgia, Heith Copes, ‌University of Alabama, Birmingham. Vol. 28, No. 1, Pages 67–89.

-          Williams, A. and Merten, M. (2008) “A review of online social networking profiles by adolescents: Implications for future research and intervention.” Adolescence 43, pp. 253-274.

-          www.muthafunka.blogspot.com (accessed 15/8/09).

-          http://en.wikipedia.org/wiki/Myspace (accessed 25/8/09). 

-          www.myspace.com (accessed 15/8/09 – 27/8/09).

-          www.myspace.com/anabellekay (accessed 16/8/09).

-          www.myspace.com/lisamitchell (accessed 16/8/09).

-          www.hypster.com (accessed 19/8/09).

-          www.freecodesource.com (accessed 15/8/09).

Analysing different online identities

The focus of this week was about analysing different kinds of online identities. Assumptions were made as a result of appearance online, how easy the person is to find, if their presence is static etc. A number of individual’s online identity were researched:

 

Sherry Turkle is Abby Rockefeller Mauze Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology and a sociologist. Born in New York City in 1948, she has focused her research on psychoanalysis and culture and on the psychology of people’s relationship with technology, especially computer technology and computer addiction.

In The Second Self, Turkle uses mainly Jean Piaget’s psychology discourse to discuss how children learn about computers and how this affects their minds.

In Life on the Screen, Turkle describes how assuming different personal identities in a Multi-User Dungeon may be therapeutic. As far as women and computers are concerned, Turkle points out women’s “non-linear” approach to the technology, calling it “soft mastery” and “bricolage” (as opposed to the “hard mastery” of linear, abstract thinking and computer programming). She also considers the problems that arise when using MUDs. One problem is differentiating between real life and Internet crimes that are committed. She questions the ferocity and dangers of online “rape” because of the different responses she has seen to the occurrences. Another problem she talks about is what happens when underage children present themselves as people above the age of 18. This leads to the problem of adults having relationships with children posing as older people.

Turkle also explores the psychological and societal impact of such “relational artifacts” as sociable robots, and how these and other technologies are changing attitudes about human life and concepts about what it means for something to be alive. One result may be a devaluation of authentic experience in a relationship.

-         first page that comes up is her profile at MIT (Massachusetts Institute of Technology)

-         easy to find. Just through google.

-         her virual presence is static. No constantly updated blog. Just static informatioon about her and her work. Non- dynamic presence

-         -shes not on twitter

-         She is intitutional. MIT

-         She looks uninteresting and proffessional online.

-         The discussion tab on wikipedia has about 3 comments. What does that say about her online identity? This presents her to me as uninteresting.

SUSAN HERRING

-Seems like an institutional face only. She is just another anonymous academic. No online personality that connects the user to the person.

Her new book The Multilingual Internet: Language, Culture, and Communication Online

-Two thirds of global Internet users are non-English speakers. Despite this, most scholarly literature on the Internet and computer-mediated-communication (CMC) focuses exclusively on English. This is the first book devoted to analyzing Internet related CMC in languages other than English.

The volume collects 18 new articles on facets of language and Internet use, all of which revolve around several central topics: writing systems, the structure and features of local languages and how they affect internet use, code switching between multiple languages, gender issues, public policy issues, and so on. The scope of languages discussed in the volume is unusually broad, including non-native English, French, Arabic, Chinese, Greek, Spanish, Japanese, Thai, and Portuguese. This book will be of great interest to anyone studying linguistics, applied linguistics, communication, anthropology and information sciences.

- Very static virtual presence

- Does not look good online. Her site is plain, very academic and disconnected, and is boring to look at. It contains a lot academic links to her articles etc.

 -can find her books on google books to purchase.

- Easy to find through google.

-she is on twitter. Though she only has 26 followers, and 14 tweets. Which says a lot about her virtual presence and position.

My Online Identity

DIGC 101 My Myspace Identity.

The basis for my online identity is a Myspace page that focuses on music, upcoming and underground bands, must-see gigs in the Sydney area. This idea was inspired by Raimy Rosunduft, a blogger on blogspot.com who goes by the alias name of Muthafunka.

I will be interested to see what kind of problems I will face regarding copyright. When creating a Myspace page, users are allowed to add a song to their profile by virtually any artist or band. My page uses the same framework, although I used a website called Hypster.com which enables you to create a playlist of many songs, then generates a code making your playlist appear on Myspace.

This Myspace is to be a new music, small gig, big gig informative, and will only contain positive content in relation to the music or band on topic.

Technical hurdles I have started to encounter are ones that involve the differences between Myspace 1.0 and Myspace 2.0. The profile layout is different, editing, and even codes to underline and enlarge text. I used one website in particular to learn how to use the new version of Myspace, freecodesource.com. this website, and there are thousands like it, have generators that create codes for the appearance of many unique features on a myspace page.

This page demonstrates a dialogue, monologue and multilogue approach, depending on what users do with the content. It is monologue as users can elect to just view the information. It is dialogue as users can contact me and I can respond. It is multilogue as users can communicate with users through the comment section. The page focuses on the use of images, videos, audio and links.

In the beginning I found this process to be confusing and difficult as I had not used myspace since its jump from 1.0 to 2.0. However after experimenting with different code source websites and exploring the new myspace structure I found that momentum was easily gained. I found this process to be quite enjoyable and to be honest, a little addictive and exciting. From a capitalist perspective, the idea behind this site has potential, but myspace as the platform is a problem as the demographic that would be interested in this information are those who would rarely engage with myspace if at all.

VIEW MY PROFILE SO FAR